To make a blue fire fx:

first, make a few textures:

next, using textures to make a few materials: material for fire

another form material for fire:

material for smoke with heat distortion:

Next, make emitters: emitter for fire

emitter for the smoke and heat distortion:


What I learned: 1. using distortion to simulate heat. 2.use SpawnRate and Initia Loction to make flare up and die down

(Distortion: Simply put, this channel allows you to create a simulated refraction effect, meaning that light bends as it passes through the material. You can use this channel to create distorting glass, heat shimmer effects,

or any other effect where refraction may be a factor. Naturally, since distortion bends light that is passing through an object; this channel is only useful on objects that have some level of transparency.

it is only effective using the MLM_Unlit lighting model.)

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