To make an explosion fx:

First, creat textures:

alpha channel:

Flipbook texture property:

Next, make materials: #1. fire

#2. material for Lightning:

#3: material for heat shimmer

What I learned: Flipbook's Coordinate accept a distort, ImagesubUV doesn't.

(A FlipBookSample expression takes in a FlipBook texture as its only parameter. A FlipBook texture is a series of images that are calculated as a single texture, thus allowing you to sample a

variety of image series or animation in your materials.)

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