To make a fire like this: |
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First, creat a few textures as blow:
Next, use the textures to make a material as blow in Unreal:
Then, using the materials to make Particlesystem as blow in Unreal: |
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What I learned:1. Use SubImageIndex's ConstantCure to make particle's shape and opacity change through its life. (you can start and end at any number out of the 16 sub images) 2. Use Linear_Bland mode (not randoem_blend) so that the SubImage of the alpha rotate in order. |
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