To make a firing smoke fx:

First, creat a texture:

Next, use the texture to make a material:

Then, make a Particle system:


I learned: Using Color Over Life to make color change

(ColorOverLife: This is a vector distribution (should be a curve) that specifies the colors to set the particles to.

    This is calculated by finding the value of the distribution for the current RelativeLife of the particle. )

Back to Abel's Fx Learning Notes index