To make a Dragon fx:

First, creat a few textures:



Next, use the textures to make materials: #1. material for the tattered

Materil parameters :

Then, make emitters: emitter for Dragon fx (use Psystem for particle type) :



What I learned: useMesh for head and bones in Polygon Trail Emitter and Psystem ( into another particle system) to make a dragon body.


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