To make a sheild fx: 

First, creat textures: Next, make a material: Then, apply this material to a semisphere or any shape of static mesh: 

What I learned: Use component mask. 

(A ComponentMask expression takes in one value which can be a vector of any size. This expression allows you to pick which components of a vector are allowed to pass through it. For example, you could input a Texture Sample, and using the properties of the ComponentMask, output only the R and A values of that texture. The information would then be treated just like a Constant2Vector, in that it would only have 2 components. This means it could be added, subtracted, multiplied, or divided by a Constant2Vector expression, or any other vector value containing only two components.) 

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