To make a shooting effect:

First, creat a few textures:

 
 

Next, make materials: material for the flash:

material for the sparks:

material for the smoke:

material for the electric (apply it to the lightning mesh)

model a mesh looks like lightning

Then, using the materials to make a few emitters:

 

What I learned: use rotating mesh to simulate a random lightning shape, and using Alignment_Velocity to control the direction particle facing.

(PSA_Velocity: This settings causes sprite particles to have their Y axis aligned to the direction of their velocity and allows for non-uniform scaling of said sprite particles.

The X and Y values of size vectors will control the size of the sprite particles. )

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