To make a teleport fx:

First, creat textures:

Next, use the textures to make a few materials:

apply the material below to a twisted, acrossed two planes as shown above

when apply the material below to a cylinder

Then, use the materials to a few emitters:

the rotating sprial in the center:

the sparks at the end:

What I learned: use Time and Count under BurstList to make emitters act in a sequence.

(BurstList: This is an array determining the when and how many particles to spawn in bursts. Each element in the array consists of the following:

Time: This is the relative time over the life of the emitter to emit the burst. Count: If CountLow is 0, this is the amount of particles to burst. )

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