Career summery

PROFESSIONAL EXPERIENCE

Sledgehammer Games     Foster city , Bay area, California.    2012 December– Current
(www.sledgehammergames.com)
Sr. Visual Effects Artist for Dust (call of duty, advance warfare)

Spark Unlimited Games     Sherman Oakes , California.    2011 November– 2012 November
(www.CCPgames.com)
Sr. Visual Effects Artist for Yaiba Ninja gaiden Z

CCP Games     Shanghai, China.    2009 August– 2011November
(www.CCPgames.com)
Sr. Visual Effects Artist for Dust (EVE online)

Vigil Games     Austin, Texas, United States.    2008
(www.vigilgames.com)
Sr. Visual Effects Artist for two game titles
Xbox and online games.

Silicon Knights   St. Catharines, Ontario, Canada.    2005 – 2007
(www.siliconknights.com)
Visual Effects Artist for two game tiles
My focus and excitement is on developing the core idea and creating visuals to represent it, utilizing sprite-based particle systems and shaders to simulate effects of explosions, smoke, water, fire, fog, etc.

Dancing Buffalo Productions Inc. Oakville, Ontario, Canada     2004 summer
(www.canadaintherough.com)
Cameraman and Visual Effects Artist for a hunting adventure TV show.

Sina.com PCS Inc.   City of Industry, Los Angeles, U.S.A.     1999 – 2000
(www.sina.com)
Web design and Graphic design for L.A. office of sina.com

Yi-magination comics.   San Gabriel, Los Angeles, U.S.A.     1997 – 1998
(www.yimagination.com)
Production design for comic book Float.

EDUCATION

Sept. 2004 - April 2005
Postgraduate Certificate in Digital Visual Effects Sheridan College,
Oakville, Ontario, Canada
Sept. 2003 - April 2004
Postgraduate Certificate in Advanced Film and Television Sheridan College, Oakville, Ontario, Canada
Jan. 2003 - August 2003
Postgraduate Certificate in Computer Animation Sheridan College,
Oakville, Ontario, Canada
Sept. 1990 - July 1994
BA in Fine Arts in Xiang Fan Fine Arts Institution, Hubei province, China

TECHNICAL SKILLS

LANGUAGES

Well spoken and written English and Chinese

 

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